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Guide · Pilot Draft

Titan Quest II: Change Affixes, Upgrade Item Levels and Obtain Crafting Materials

Reforge, Replace, Add and Upgrade solve different problems. A suitable base and rising costs determine whether further attempts are worthwhile.

Reforge: Reroll Value; Replace: Exchange Affix; Add: Use Available Space; Upgrade: Item Level Once

Titan Quest II crafting starts with a found item. You do not create entirely new equipment from a desired recipe. First check whether weapon type, base values and properties fit your play style. A good item with one poor affix differs from an unsuitable base with several wrong properties.

This guide explains the developer’s current Early Access system. A future Legendary upgrade is separate: the developer report discusses it as a later addition, rather than an available fifth standard action.

Which Action to Choose

ActionUseLimit
Reforge AffixReroll an existing property’s valueOne affix per item; bounded value range
Replace AffixExchange an unsuitable propertyOne affix per item; permitted prefix or suffix pool
Add AffixAdd a missing propertyRequires space; permitted affixes and higher starting costs
Upgrade Item LevelRaise base values and affix tiers onceOne use; affix improvement has a ceiling

Choose Reforge when the property fits but its value is weak. The display shows the possible range. A useful new value may suffice; each further attempt costs more without guaranteeing the maximum.

Replace suits an otherwise appropriate item with one unusable property. Choose from its normal pool for that prefix or suffix. The system does not allow any desired bonus independently of base and affix type.

Add requires an item below its maximum affix count. It starts more expensively than early Reforge and needs Vital Flame. Check available spaces before spending materials. Add does not simply give a full item an extra slot.

Upgrade Item Level improves the base and affix tiers, including on Epic items. An early perfect item can remain useful longer but does not automatically match a later high-level drop’s affix quality. Since upgrading is once-only, “always wait until endgame” is not a system-guaranteed optimal strategy.

Steps for a Useful Attempt

  1. Compare the base with your play style and name the problem: weak value, wrong bonus, free slot or low item level.
  2. Select the matching action and check whether its item limit is reached.
  3. Read possible values or replacements and current gold and material costs.
  4. Make one attempt and compare with the original item.
  5. Recheck the next price. Do not repeat a costlier action automatically because you already paid for the previous attempt.
  6. Seek another base if further investment promises little benefit.
The crafting menu showing an item and possible changes.
The crafting menu showing an item and possible changes.

Where Materials Come From

MaterialSources Named by the Developer
Crude FragmentsEnemies and salvaging all item types
Mystic ShardsEnemies and salvaging Magic items
Amplified EnergyEnemies and salvaging Rare items
Vital FlameStronger enemies, excluding bosses
Bound EssenceStronger non-boss enemies and salvaging Infrequent items
Golden SparkSalvaging Epic items

Selling yields gold; salvaging yields resources. Advanced crafting needs both. Do not retain every unsuitable drop as a supposed crafting base, but avoid consuming every valuable material source for an early attempt.

A fixed cost list for every item would mislead: repetitions and action change requirements. The item’s displayed price is the final check before confirmation. If an action is missing, first inspect affix count, the already edited property and the once-only item-level upgrade.

Sources

Cover Image Source: steamstore-a.akamaihd.net

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